Guides hub
Practical guides for GM craft
Facilitation notes you can skim before a session or hand to a co-GM.
Date NPC notes and house rulings. A guest GM should inherit a one-pager, not a vibe.
Session zero that travels
Agree tone, spotlight rules, and how rulings get appealed—before characters. Write them down.
Clocks, resources, and pacing
Say what you will prep and what you will improvise. Cap optional complexity that stalls every scene.
NPC and faction sheets that stay small
One want, one leverage, one relationship per NPC. Date the note. Guest GMs should not guess.
Teaching the table without a lecture
Teach on the first roll that matters. Hand the glossary link; do not monologue the chapter.
Gamemaster Crate writes in a facilitation coach register: concrete procedures first, lore tourism second, and zero invented prices.
Date NPC notes and house rulings. A guest GM should inherit a one-pager, not a vibe.
Spoiler labels. Separate rules fights from fiction talk. Escalate to mods.
Guides when prep is thin; Glossary when jargon stalls; Resources for outbound craft. Then run.
Spoiler labels. Separate rules fights from fiction talk. Escalate to mods.
Related desks in this neighborhood
System crates nearby (5e, Savage, OSR, and more) supply dialect-specific notes.